View Poll Results: Should MoR be split into PvP/PvE?
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signed
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160 |
64.00% |
notsigned
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80 |
32.00% |
Revert it completely
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10 |
4.00% |
Sep 18, 2009, 12:10 PM // 12:10
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#61
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by HawkofStorms
I know its great for raptor farming and 600 builds... but even if that nerf is an inadvertent to the nerf for PvP, those builds also needed to be nerfed.
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Your argument would only be valid if they'd nerfed Shadow Form first.
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Sep 18, 2009, 12:18 PM // 12:18
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#62
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Ascalonian Squire
Join Date: Jul 2009
Guild: I Love To [Sin]
Profession: R/W
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/signed
I love being 600 and now in some places it has been taken from me
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Sep 18, 2009, 12:18 PM // 12:18
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#63
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Frost Gate Guardian
Join Date: Sep 2009
Profession: E/
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/signed.
But I tried it earlier in the farming builds I use [CoF 600/smite & ele raptor farming] and it works just fine. Timing is the key
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Sep 18, 2009, 12:35 PM // 12:35
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#64
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I sure wish people would drop the "it makes no sense to nerf 600/Smite when SF still works" argument, seeing how that wasn't the point of the nerf at all.
Also, 600/Smite, while it may not be as foolproof as SF, still tackles a large number of dungeons and vanquishes will similar proficiency and ease. It wouldn't make sense for ANet to say, "We're going to eliminate one of the worst farming setups in existence, but this next bad one is a-okay!"
Aside from the farming aspect, I doubt MoR was really ever that powerful in PvE, and it was never exclusively used on Mesmers.
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Sep 18, 2009, 12:37 PM // 12:37
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#65
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Academy Page
Join Date: Aug 2008
Profession: E/
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/signed
Nerfing MoR won't make me use perma. So maybe the split will come.
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Sep 18, 2009, 12:41 PM // 12:41
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#66
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Resurrected Lions [TRL]
Profession: Mo/
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/signed
I can understand that it might need a change for PvP to give interrupters a chance.
I don't see why they need to nerf every dang farming build. The game economy is already gone to hell. People ARE HAVING FUN farming, or just need to, to get enough cash to buy some of the more exclusive items and don't have the time to play 24/7 regular style.
Some of the farming builds also make it possible to finish some of the harder areas of the game that alone with H/H are impossible or that there are not enough pugs to do them (eg. The Deep).
Besides all that, they already admitted they screwed up the skills in GW1, it is mentioned in one of the GW2 interviews.
They say it takes a lot of time to balance them due to the number of them.
Can't they stop wasting time on PvE skill adjustments and only concentrate on PvP balances? Leave the PvE skills as is unless they are really broken/bugged. Frees up some time for the bigger fun projects they want to do.
Sidenote:
As they are not likely to lower the sweet/alcohol/party titles due whiners that complain they invested more time money in the titles and that it is not fair to them. If they would like to make a change is to make the items for the titles more general available at a cheaper price.
Said items have a rather high price compared to other items you can buy from merchants. I'll leave it at this and open for discussion in another thread.
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Sep 18, 2009, 12:42 PM // 12:42
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#67
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Anyone ever consider that nobody actually plays the game because everyone else is doing nothing but farming?
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Sep 18, 2009, 12:48 PM // 12:48
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#68
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by The Drunkard
Lets just hope anet keeps to their word and stops shadow form too, so that people can start playing the dungeons as they were supposed to be played.
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Judging by the design and reward quality/time ratio of the dungeons, that would be "not at all?"
Quote:
Originally Posted by Reler
Sidenote:
As they are not likely to lower the sweet/alcohol/party titles due whiners that complain they invested more time money in the titles and that it is not fair to them. If they would like to make a change is to make the items for the titles more general available at a cheaper price.
Said items have a rather high price compared to other items you can buy from merchants. I'll leave it at this and open for discussion in another thread.
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Alcohol and sweet tooth (rice wine and red bean cake) have been available from merchants forever. They just cost 4x the market rate of buying them from other people.
Last edited by Targren; Sep 18, 2009 at 01:04 PM // 13:04..
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Sep 18, 2009, 12:51 PM // 12:51
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#69
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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/signed for leaving mor as it is both in pvp and pve and for deleting shit titles like drunkard etc.
It's always fun to watch farmers whine and their "arguments". It's like watching Religulous again, but with farmers.
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Sep 18, 2009, 12:54 PM // 12:54
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#70
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Jungle Guide
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Quote:
Originally Posted by Targren
Judging by the design and reward quality/time ratio of the dungeons, that would be "not at all?"
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Bingo!
And /signed
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Sep 18, 2009, 01:22 PM // 13:22
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#71
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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/signed
I fail to see the reason for totally killing this skill in PvE, don't we have a lot of useless skills already?
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Sep 18, 2009, 01:32 PM // 13:32
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#72
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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/ NOT signed
Some fact I can see :
1. This balance was a PvP balance
2. We either have some form of full-time anti-interupt mode (or almost full time) and are able to farm, or have very little solo (or duo...) farmign in the game. UNless we start being good players and can farm using a "classic" 4-party in 8man HM area. (I'm sure it's possible)
3. PvE/PvP splits are a good but HIGHLY innelegant idea for a game. They would be better to make PvP and PvE-only (or make the skills only viable on one side)
My conclusion : keep MoR the way it is. Then either kill SF or change a PvE only skill to act as anti-interupt.
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Sep 18, 2009, 01:38 PM // 13:38
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#73
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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/signed
I was most upset to see this update as it effects my 105 build for dual uw (105/ss). There is no reason to nerf dual uw, and if they want to nerf 600's there is a better way to do it besides nerfing a skill which effects other not as over powered builds. Terrible.
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Sep 18, 2009, 01:47 PM // 13:47
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#74
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Shayne Hawke
Anyone ever consider that nobody actually plays the game because everyone else is doing nothing but farming?
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What do you expect? ANet set up a bunch of goals that are impractical to achieve without farming. So people farm to meet those goals.
I'm a newer player (17 months now), so I'm still playing the game and have plenty of content left to finish. But, I'm also doing more and more farming. I don't have several years behind me during which I could have built up stores of cash, materials, party points, etc. through regular gameplay, and GW2 IS getting closer. What alternatives do you have to offer for the newer player who would like a chance at some of the nicer things in GW1 before then? Even with prices declining and the opportunity to buy some of these things from other players, it still requires a substantial amount of cash, which is not going to magically appear during the course of playing the game.
I don't want to speed-clear anything. I don't want to run dungeons. I don't want to make a character of a profession I don't think I'll enjoy just to farm. I don't want to be obscenely rich with 20 mules to hold all my stacks of ecto. I don't want to become the Tycoon of Kamadan. I just want to play my characters and have a shot at getting the things I desire over the next year or so without needing to become a 24/7 GW geek. A little raptor genocide here, a little tengu genocide there, a little hulkie genocide on the flip side. Nothing "game breaking" in any of that. Is that really so much to ask?
tl;dr version: /signed, with a bullet.
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Sep 18, 2009, 01:49 PM // 13:49
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#75
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/signed
want my damn 600 back the way she was
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Sep 18, 2009, 01:54 PM // 13:54
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#76
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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I wonder if we'll start seeing monks going /W or /R for blockign stances...
EDIT :
Quote:
Originally Posted by BrettM
What do you expect? ANet set up a bunch of goals that are impractical to achieve without farming. So people farm to meet those goals.
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Out of cusiosity, what goals are unobtainable for a dedicated by playing the game for 1 year. Remember most title came up when GW2 was at least 4 years away. ANd probably if they had nerfed farming builds from the start of titles, we wouldn't have the idea that the titles MUST be farmed, maybe we'd think titles are 1-2 years project, who knows.
Last edited by Steps_Descending; Sep 18, 2009 at 02:00 PM // 14:00..
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Sep 18, 2009, 01:56 PM // 13:56
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#77
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: We Bought Plan C On [Ebay]
Profession: W/E
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I love this update. I thought that doing dungeons was supposed to be a group thing.. not a paying for a runner thing. So im very happy with it being killed...
Also.. waiting on shadowform to die a horrible horrible death also.
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Sep 18, 2009, 02:02 PM // 14:02
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#78
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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I can 600/smite HM Shards of Orr without MoR, so this doesn't hurt 600/smites as much as it killed raptors.
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Sep 18, 2009, 02:03 PM // 14:03
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#80
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Hall Hero
Join Date: Aug 2005
Profession: E/
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The logic of "they should nerf all the farm builds at once, or none at all" is assine. If they had nerfed SF in this patch, but not 600, the qqing would have been the exact opposite (OMG why nerf SF and not 600, I don't want to make a monk). If they had nerfed both, people would just be threatening to rage quit (but not actually quit).
We all know this build should have been nerfed. Dungeons that should need a full party should not be 2/3 maned.
I expect A.net nerfed 600 before they nerfed SF just to gauge the reaction (ie, see how many people actually carried out their threats and quit the game) so they could know if it would be smart to nerf the much more popular SF.
Hopefully, the community doesn't rage too much. If you continue to threaten and complain about how nerfing 600 was bad, A.net might back down and not nerf SF, and completely undercut your own arguement.
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